Casual Players Passing Time
Alessandra Huang, Janette Li
Andre Wang
Maple(Runmiao) Shi
Irene Mayor
Sept 2019 - Dec 2019
Game Design
This project's concept was originally inspired by a performance artist that aimed at creating physical manifestations of the side-effects of air pollution in their city. We had originally started with this environmental messaging in mind with an engaging mechanic that would allow the player to explore around.
News Article linkBefore development could begin, the mechanics had to be determined as engaging. We used Jenga blocks and our fellow cohort volunteers to play-test through the game simulated by our team. This determined necessary buttons and visual indicators as well rules and conditions to implement into code. We had a total of 16 user testers exploratory information.
Near the end semester, there was a planned pivot by our instructor. We were given the challenge of moving away from the environmental messaging, make it more random and spontaneous as well as incorporate monetization mechanics. Hence a buff system was incorporated quickly and a new main character was born. The game also received a rename from "Cloud Janitor" to "Clouds Awakening Trouble"