Target Client

Casual Players Passing Time


People Involved

UI/UX Designers

Alessandra Huang, Janette Li

2D/3D Artist

Andre Wang

Manager

Maple(Runmiao) Shi

Programmer

Irene Mayor


Date

Sept 2019 - Dec 2019


Category

Game Design

Note!This is an old archived webpage. Last Updated: 2020. Restored: 8/10/2024
Single Project Git Repository Play Online Now (Mobile & Desktop) Download Mobile Packages Download Design Document

Final Prototype

Design Process and Play-Testing

Original Inspiration

Article Image

This project's concept was originally inspired by a performance artist that aimed at creating physical manifestations of the side-effects of air pollution in their city. We had originally started with this environmental messaging in mind with an engaging mechanic that would allow the player to explore around.

News Article link



Paper Prototype First!

Before development could begin, the mechanics had to be determined as engaging. We used Jenga blocks and our fellow cohort volunteers to play-test through the game simulated by our team. This determined necessary buttons and visual indicators as well rules and conditions to implement into code. We had a total of 16 user testers exploratory information.

The Big Pivot

Near the end semester, there was a planned pivot by our instructor. We were given the challenge of moving away from the environmental messaging, make it more random and spontaneous as well as incorporate monetization mechanics. Hence a buff system was incorporated quickly and a new main character was born. The game also received a rename from "Cloud Janitor" to "Clouds Awakening Trouble"



W.I.P Videos



The Result

Complete Gameplay